Class BlockFadeEvent

All Implemented Interfaces:
Cancellable

public class BlockFadeEvent extends BlockEvent implements Cancellable
Called when a block fades, melts or disappears based on world conditions

Examples:

  • Snow melting due to being near a light source.
  • Ice melting due to being near a light source.
  • Fire burning out after time, without destroying fuel block.
  • Coral fading to dead coral due to lack of water
  • Turtle Egg bursting when a turtle hatches

If a Block Fade event is cancelled, the block will not fade, melt or disappear.

  • Constructor Details

    • BlockFadeEvent

      public BlockFadeEvent(@NotNull Block block, @NotNull BlockState newState)
  • Method Details

    • getNewState

      @NotNull public BlockState getNewState()
      Gets the state of the block that will be fading, melting or disappearing.
      Returns:
      The block state of the block that will be fading, melting or disappearing
    • isCancelled

      public boolean isCancelled()
      Description copied from interface: Cancellable
      Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
      Specified by:
      isCancelled in interface Cancellable
      Returns:
      true if this event is cancelled
    • setCancelled

      public void setCancelled(boolean cancel)
      Description copied from interface: Cancellable
      Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
      Specified by:
      setCancelled in interface Cancellable
      Parameters:
      cancel - true if you wish to cancel this event
    • getHandlers

      @NotNull public HandlerList getHandlers()
      Specified by:
      getHandlers in class Event
    • getHandlerList

      @NotNull public static HandlerList getHandlerList()