Interface FallingBlock

All Superinterfaces:
CommandSender, Entity, Metadatable, Nameable, Permissible, PersistentDataHolder, ServerOperator

public interface FallingBlock extends Entity
Represents a falling block
  • Method Details

    • getMaterial

      @Deprecated @NotNull Material getMaterial()
      Deprecated.
      Get the Material of the falling block
      Returns:
      Material of the block
    • getBlockData

      @NotNull BlockData getBlockData()
      Get the data for the falling block
      Returns:
      data of the block
    • getDropItem

      boolean getDropItem()
      Get if the falling block will break into an item if it cannot be placed.

      Note that if getCancelDrop() is true, the falling block will not drop an item regardless of whether or not the returned value is true.

      Returns:
      true if the block will break into an item when obstructed
    • setDropItem

      void setDropItem(boolean drop)
      Set if the falling block will break into an item if it cannot be placed.

      Note that if getCancelDrop() is true, the falling block will not drop an item regardless of whether or not the value is set to true.

      Parameters:
      drop - true to break into an item when obstructed
    • getCancelDrop

      boolean getCancelDrop()
      Get if the falling block will not become a block upon landing and not drop an item.

      Unlike getDropItem(), this property will prevent the block from forming into a block when it lands, causing it to disappear. If this property is true and getDropItem() is true, an item will NOT be dropped.

      Returns:
      true if the block will disappear
    • setCancelDrop

      void setCancelDrop(boolean cancelDrop)
      Get if the falling block will not become a block upon landing and not drop an item.

      Unlike setDropItem(boolean), this property will prevent the block from forming into a block when it lands, causing it to disappear. If this property is true and getDropItem() is true, an item will NOT be dropped.

      Parameters:
      cancelDrop - true to make the block disappear when landing
    • canHurtEntities

      boolean canHurtEntities()
      Get the HurtEntities state of this block.
      Returns:
      whether entities will be damaged by this block.
    • setHurtEntities

      void setHurtEntities(boolean hurtEntities)
      Set the HurtEntities state of this block.
      Parameters:
      hurtEntities - whether entities will be damaged by this block.
    • getDamagePerBlock

      float getDamagePerBlock()
      Get the amount of damage inflicted upon entities multiplied by the distance that the block had fallen when this falling block lands on them.
      Returns:
      the damage per block
    • setDamagePerBlock

      void setDamagePerBlock(float damage)
      Set the amount of damage inflicted upon entities multiplied by the distance that the block had fallen when this falling block lands on them.

      If damage is non-zero, this method will automatically call setHurtEntities(true).

      Parameters:
      damage - the damage per block to set. Must be >= 0.0
    • getMaxDamage

      int getMaxDamage()
      Get the maximum amount of damage that can be inflicted upon entities when this falling block lands on them.
      Returns:
      the max damage
    • setMaxDamage

      void setMaxDamage(int damage)
      Set the maximum amount of damage that can be inflicted upon entities when this falling block lands on them.

      If damage is non-zero, this method will automatically call setHurtEntities(true).

      Parameters:
      damage - the max damage to set. Must be >= 0